I've enjoyed running it on all of my runs and players seem to also have enjoyed it on the whole as well. That said, I am slightly disappointed that one of the encounters for the finale had a companion creature removed in the rewrite, but, barring that minor gripe, the rewrite on the whole is a fun jaunt and introduction to a range of PFS challenges that will prepare players for a variety of situations if ran as written, which is what I'd hope to see from a scenario like this. The rewrite fixes most of the questionable story decisions of the original while also adding some fun added details to one of the encounters and re-adjusting parts of the Spells section to remove an easily exploitable item from the run as well as allowing more diverse parties to have additional avenues to complete its last trial, which is a nice addition that the negative reviews hadn't been asking for that was great to see. Some players might not be a fan of this, but I like it as a compromise to allow for more difficult Level 1 fights than players would typically see in PFS. The challenges are either joke-tier or incredibly deadly, but the scenario has checks in place in case anything goes south. More customization options would be nice, especially with the Scrolls trial, but as is its already more varied than plenty of existing PFS2e replayables. The scenario itself has a good mix of encounters for a low tier party, and with a bit of legwork or improv on the GM's side can be an engaging replayable. Writing this as a GM that has ran the original printing once and the rewrite twice as of this past weekend's Paizocon. Gonna keep this short as this review is being added mostly because its current store reviews are being held back by uneditted reviews of the old printing.
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